I am playing with recoloring currently and I would like to know how important mipmap count is for a small object like a Hydrangea bush. For example, the hydrangea I recolored today has a mipmap level of 9. Is it necessary for there to be that many? If not, what is the minimum to preserve a nice look.
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And concerning the foliage - congrats, you are witnessing a hard case of SHINE lol :D Shine is controlled via TXMT (all recolors come with it auto generated). It's parameters inside that file that make it look shiny or not, have undersides for leaves or not, have environment cube, animation and a ton of other cool things. To get rid of it, you'll need to open up txmt of each of your recolors and edit it (or just edit the original file and then when recoloring they will all have corrected settings). To edit, find lines stdMatSpecCoef (set it to 0, 0, 0) and stdMatSpecPower (set it to 0). More info on that can be found in this post by Hafiseazale (I learned from it myself)
Okay so! Mipmaps is a complicated topic. There's no evidence that deleting them makes game run better or that it reduces pink flashing. According to Epi, mipmaps are used even in modern games so they do help your graphics card to calculate things quicker. All that deleting mipmaps seems to do is save space. A lot of it. So for that sole reason I started to recently use only 1 texture and no mipmaps. My game handles it just fine. Oh and another thing, some people see change in texture quality when there are no mipmaps, I personally don't that's why I continue getting rid of them.
So as beginners ten to do, I have another question about said hydrangea. So, when I rotate the screen, the green foliage changes color even though I made no alterations to that part of the image. I recolored AutumnR's Hydrangea, because TVickie's is a default, and I could not seem to recolor that successfully. I did use Tvickie's texture though for my modifications and all I did was make the blue flower white and added green shadowing to the flower instead of grey to make it look a little more natural. I added a video to show what I mean.
Hey, so minmaps are for rendering objects with smaller textures in the game from distances. I do not know what impact it has with game itself, I just know if you only have one minmap the file size is MUCH smaller.
With me, my graphics card is alright with one minmap, and tbf, I have not that zoomed out for warrant having more!